Sylph is a demon in the series. 1 History 2 Appearances 3 Profile 3.1 Megami Tensei II 3.2 Shin Megami Tensei 3.3 Shin Megami Tensei: Strange Journey 3.4 Shin Megami Tensei IV Apocalypse 3.5 Persona 2 3.6 Persona 4 3.7 DemiKids Light. A Sylph of Light is one who creates illumination, importance, information, fortune, and creates with clarity and attention. Also they preserve the fortune and importance on others. At the beginning of their quest, this sylph.
Kea 420. Exploits light, or exploits through light.
Knights are the active half of the Exploitation class, with their counterpart being the passive Pages. They turn their aspect into a weapon or tool in order to accomplish their goals. Knights tend to have low self-esteem, and all Knights have a false personality that they present to the world. Wartune loki. Though they have tremendous attack power, any session with a Knight in it is tragically lacking in that Knight's element.
Light is the aspect of information, relevance, clarity, and luck. It's counterpart is Void. Light players tend to be clever and goal-oriented, often with a love of attention (or being in the spot-light. Heheheheh).
A Knight of Light would have the ability to weaponize luck and information for their own benefit and the benefit of their teammates, be it through afflicting enemies with ill fortune, or using knowledge of their weaknesses against them. This skill makes the Knight of Light a very powerful ally. Unfortunately, the Knight's teammates will suffer from ill fortune and ignorance due to the unspoken payment for the Knight's power.
The role of a Knight of Light in a typical session is an active one. Taking out imps, helping the Space player to breed the Genesis Frog, and fighting the Derse royalty.
Prior to God-tiering, a Knight of Light might be a bookish, factual sort of person (though whether this is their true self or their persona, no one can say) who is highly skilled in their chosen activities or hobbies. Should no one else object or be nominated, it would not be unlikely for a Knight to be made a de facto leader of their group of friends, though such a role would be unlikely to be maintained after the game started. In-game, they would be more likely to receive orders than to issue them, because of their status as an active class with powerful fighting skills.
A Knight of Light is one of the few classes for whom Ascension would be easy. Being a front-line fighter means that the Knight would definitely require the power boost, their aspect would grant them a knowledge of the specifics beforehand, and with their amazing luck they might even be killed painlessly the moment they arrive on their quest bed!
Post God-tiering, a Knight of Light would be an incredibly strong fighter, even more than they already were. Their luck might keep them from being killed at all, so they'd never have to worry about facing the clock of Heroism v. Justice, and they could likely kill hundreds of imps with a single lucky blow.
The inversion of a Knight of Light is a Rogue of Void: one who passively redistributes mystery, secrets, nothingness, and depth.
The potential land of a Knight of Light might be LOCAS, or the Land of Cards and Strife. The masked consorts of this casino-like planet are constantly dealing and playing cards for a game with thousands of rules. As no one can remember all of the rules, the consorts will constantly start fights. But, should a fight break out, the dealer vacates the table and that hand is forfeit. The Knight of Light must use their knowledge of the game paired with their luck to avoid fights and win 3 hands.
Knights tend to use what they perceive as classic or cliched weapons for their strife deck, while Light players tend to use dice or cards. Sicklekind, swordkind, 1/2swordkind, bowkind, lancekind, spearkind, tarotkind, dicekind, or fortunecookiekind may work, though it would probably suit this class more if they alchemized something like a Dice Sword or a Tarot Spear.
Their greatest strength is their marvelous luck and fighting ability, but their greatest weakness is their inability to accept themselves.
(Their second greatest weakness would be an inability to deal with their teammates's taunts about needing a Night-Light.)
Their special power would be super accuracy. Once something's in the sights of a Knight of Light, it's not leaving unscathed.
Kea 420. Exploits light, or exploits through light.
Knights are the active half of the Exploitation class, with their counterpart being the passive Pages. They turn their aspect into a weapon or tool in order to accomplish their goals. Knights tend to have low self-esteem, and all Knights have a false personality that they present to the world. Wartune loki. Though they have tremendous attack power, any session with a Knight in it is tragically lacking in that Knight's element.
Light is the aspect of information, relevance, clarity, and luck. It's counterpart is Void. Light players tend to be clever and goal-oriented, often with a love of attention (or being in the spot-light. Heheheheh).
A Knight of Light would have the ability to weaponize luck and information for their own benefit and the benefit of their teammates, be it through afflicting enemies with ill fortune, or using knowledge of their weaknesses against them. This skill makes the Knight of Light a very powerful ally. Unfortunately, the Knight's teammates will suffer from ill fortune and ignorance due to the unspoken payment for the Knight's power.
The role of a Knight of Light in a typical session is an active one. Taking out imps, helping the Space player to breed the Genesis Frog, and fighting the Derse royalty.
Prior to God-tiering, a Knight of Light might be a bookish, factual sort of person (though whether this is their true self or their persona, no one can say) who is highly skilled in their chosen activities or hobbies. Should no one else object or be nominated, it would not be unlikely for a Knight to be made a de facto leader of their group of friends, though such a role would be unlikely to be maintained after the game started. In-game, they would be more likely to receive orders than to issue them, because of their status as an active class with powerful fighting skills.
A Knight of Light is one of the few classes for whom Ascension would be easy. Being a front-line fighter means that the Knight would definitely require the power boost, their aspect would grant them a knowledge of the specifics beforehand, and with their amazing luck they might even be killed painlessly the moment they arrive on their quest bed!
Post God-tiering, a Knight of Light would be an incredibly strong fighter, even more than they already were. Their luck might keep them from being killed at all, so they'd never have to worry about facing the clock of Heroism v. Justice, and they could likely kill hundreds of imps with a single lucky blow.
The inversion of a Knight of Light is a Rogue of Void: one who passively redistributes mystery, secrets, nothingness, and depth.
The potential land of a Knight of Light might be LOCAS, or the Land of Cards and Strife. The masked consorts of this casino-like planet are constantly dealing and playing cards for a game with thousands of rules. As no one can remember all of the rules, the consorts will constantly start fights. But, should a fight break out, the dealer vacates the table and that hand is forfeit. The Knight of Light must use their knowledge of the game paired with their luck to avoid fights and win 3 hands.
Knights tend to use what they perceive as classic or cliched weapons for their strife deck, while Light players tend to use dice or cards. Sicklekind, swordkind, 1/2swordkind, bowkind, lancekind, spearkind, tarotkind, dicekind, or fortunecookiekind may work, though it would probably suit this class more if they alchemized something like a Dice Sword or a Tarot Spear.
Their greatest strength is their marvelous luck and fighting ability, but their greatest weakness is their inability to accept themselves.
(Their second greatest weakness would be an inability to deal with their teammates's taunts about needing a Night-Light.)
Their special power would be super accuracy. Once something's in the sights of a Knight of Light, it's not leaving unscathed.
Notes:142
Tags:#Knight#Light#Knight of Light#Long Post#landspec#Homestuck#sylph-of-hope-analysis#Happy New Year everybody!
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Sylphs of Light are, in all honesty, a little-researched class - ironic, for the sort of people they are. This admittedly makes writing about them rather difficult, and I am more than happy to say that this has been one of the harder Classpects for me to write on - and one I feel the least confident about.
They are frequently seeking more Information and learning how to spread that Information to others, and how to act on that Information as well - though it must be noted that a Sylph can never become too fervent in their actions, as a Sylph who goes too far risks obscuring the very people they are trying to help from the Light they wish to share.
True Sylph of Light
Main Analysis
A True Sylph of Light is one who meddles in and heals the lack of Light, but perhaps does not achieve the final goal of acting upon their own advice.
They are incredibly adept at finding any sort of Information; if it holds Importance to even the tiniest degree, the True Sylph of Light has already read it, picked it for meaning, memorised it, and come to their own conclusion on the subject. They are, in essence, scavengers for Information, as they believe that the more Information they have, the better equipped they will be to handle and Inform others.
They are widely read and have a profound knowledge on a variety of subjects, likely able to tell you even the most obscure facts that nobody else is privy to, and they are more than eager to share their Information and to bring to Light the Importance of what they have found. They may not be very well directed in this; their hard-earned knowledge will likely come out all at once in a large info dump, badly placed in a conversation or brought upon without reason. They may end up confusing people more than anything, expecting others to sit there and listen to everything they say when it may not even be relevant to the conversation. They are so bursting with knowledge and the desire to share it, to reveal its Importance, that it tends to come out in all the wrong ways.
That said, they enjoy more than anything else the ability to try and fix Light. If something is not understood, they will go over it in extensive detail - sometimes in too much detail, overwhelming the person they are talking to with Information that they simply can't process - and will continue to do so until the thing in question is understood. They are highly opinionated and enjoy debating to try and change the views and states of minds of those around them, especially if they think that misinformation has spread or if they notice a lack of Information within a person, but are comparatively bad at realising when a debate won't go their way; if a racist, for instance, starts spewing incorrect Facts, the True Sylph of Light would argue till they were blue in the face trying to correct the racist, not comprehending that the racist is in no way interested in listening to what they have to say. The concept that some people are completely closed off to Information is, in the mind of the True Sylph of Light, impossible.
Beyond raising the Awareness of things and Information, they also spend incredible amounts of time on trying to make their friends Important. If they believe that someone steeped in Void or obscurity is actually a Key player, or even if they just want to try and heal the lack of Light within a person by thrusting them into the Light, then nothing will stop them from dragging that person into a place of Importance - though whether or not the person wants this may be questionable. The True Sylph of Light is perhaps too eager to try and fix their Aspect, not taking into account that some people need to be eased into it rather than suddenly placed on a pedestal that discomforts them. It is, however, safe to say that the person in question will never be a background character, a shadow on the wall, again; their Importance will have been so amped up by the True Sylph of Light and their knowledge that the Light will follow them wherever they go.
To a slightly lesser degree, they may become fixated on the concept of Luck, finding things that are Lucky and giving them to people who seem to lack Luck. This might make them adept that understanding what Luck is as a set of statistics and ensuing others are able to influence their own Luck - such as by understanding the maths behind 'chance' Casino or card games.
The powers of a True Sylph of Light range drastically. The may be able to quite literally make someone Glow, ensuring that the limelight will always be on them, or that they can't fade back into obscurity. They may simply be incredibly good at revealing Information and the Importance in seemingly unimportant texts - perhaps physically making the Important lines stick out on the page. They may eventually have a Glow around themselves, a consistent Shine that grows and fades with their own Importance or the Importance of the thing they are around.
Personality Analysis
A True Sylph of Life shifts between a calm, quiet isolation - in which they read extensively, pick apart Importance and Meaning, observe the things around them and create their own opinions and views - and Vibrant and Bright personality, frequently tripping over themselves to be the first to reveal some new piece of Information. They are mostly excitable and expressive when sharing their ideas, and become almost fanatical when they finally have the opportunity to infodump - whether or not it's actually the right time to do so. They can pull away and bury themselves under books and Information for weeks on end, and then come back with a brand new sense of Vibrancy, eager to tell as many people as possible about what they have found. They can sometimes be blind to a person's lack of interest, and may even go to the extent of begging or paying someone to listen to what they know.
They are often eager to help those they believe need help, perhaps moreso than any other Sylph, and will meddle with an air of 'I know what's best, listen to me!' However, they are not inherently rude people, and don't actively mean to force people to listen to them; they're simply so excited that they can't contain themselves, and aren't always aware of when is the best time to speak, and when it's best to hold off.
Home Life Analysis
A True Sylph of Light has likely been raised in a household where they are the only one with a distinct form of education - especially higher education - or have found themselves entrenched in things their family and others around them don't understand. This could mean that they picked up complex concepts far easier than anyone else around them, and, noticing the lack of Information, were quick to try and spread what they knew as quickly as possible. They may have never really have been able to effectively share their Information, opinions, or Awareness of the world around them, or might even have been much too able to do so; it's completely likely that they were encouraged at school in debates because of how quickly they seemed to pick things up, but then never had any other outlet for it, requiring them to find their own. Or, perhaps, they simply weren't taught to use what they knew effectively, leading to them being eager to explain things, but not understanding what to do once those things were explained - how to take it that step further. They may even have come from a family where their Information gave them Attention, and thus they crave Attention and the ability to spread Awareness.
Knowing what it is like to not be seen, or to not be Important, they may be eager to try and make those around them Important, too.
Realised Sylph of Light
Main Analysis
A Realised Sylph of Light is one who meddles and heals the lack of Light, and takes matters into their own hands when required.
They are incredibly similar to the True Sylph of Light, and admittedly little truly separates them; they are quick to find any Information with even the smallest hint of Importance, and pick it apart to the bones to find the Truth that lies inside. They form their own opinions based on what they have found, finding Importance and Meaning in things that others may not have suspected to look at. They are amazing data miners, and can tell at a glance whether or not something is Important or Truthful - or, at the very least, whether Importance or Truth lies within a statement or fact. More than anything, they enjoy collecting as much knowledge as possible, and can share even the tiniest detail about any given subject - though they tend to do so only when it is relevant to be told.
The main difference between a True and a Realised Sylph of Light is that Realised ones will lead by example. They are quick to put themselves in the spotlight, encouraging others to follow their actions, seeking Attention in order to spread the Truth and Information and Importance they hold. For as much advice that they give, they also take it, striving forward and waiting for others to follow; if the Realised Sylph of Light knows that a point of Importance lies in the distance, they won't wait around and just tell people about it. They'll march on to find that Important thing, and having found it, will wait for everyone else to realise that their advice had merit and should be listened Tekken 7 psp iso free download. to.
Realised Sylphs of Light heal Information and Importance by putting into action the things they say. If a person needs to step into the limelight, they will encourage them to step up to task, bit by bit building up the Light inside them until they naturally step forward. There is a sense of patience about the Realised Sylph of Light, who knows that to achieve their end goal they need to step back, take their time, and let people Learn at their own pace. Even if Information is relevant and needs to be shared, they know when the best opportunity to do so is, when it holds its most Importance in a conversation or scenario, and reveal what they know at that point and that point only; in this sense, they always seem to fix all the plot holes exactly when they're being questioned, or clear up misunderstandings right when they need to be solved. People are always willing to listen, because they choose their times and speak only when they know they have the Light shining on them.
Realised Sylphs of Light tend to be much better at healing the Light of things their allies feel are Important, too. This could range from an old memento or a lost family heirloom, and the seeking of these things or the raising of their Importance so that they are never lost or forgotten - such as by ensuring friends are aware of the personal Importance of a necklace handed down by a lost grandparent, or by helping to find the necklace should it be lost - to actively making allies aware of the things that are Important in their lives that may have lost Importance some time ago, and faded into obscurity - such as a promise that was made when they were young, or an item that reminded them of a lost one that they had discarded and forgotten about.
In some cases, they may simply be effective at healing a person's sense of Awareness; slowly but steadily teaching them what to look out for, how to keep a keen eye and a quick mind, how to interpret the things around them until they achieve a higher sense of Clarity than they had before. Maybe this means they simply remove the wool from a person's eyes, providing Information to debunk a threat or to disprove an 'everything is well' campaign - such as by showing someone Information to prove that a president's words are, in fact, made of lies - or maybe it simply means helping them to be more Analytical. They teach others how to find the Truth and the Importance in things, and don't just hoard that Information for themselves - though they do remain a frequent source of interpretation for that Information, just in case.
Realised Sylphs of Light are more aware of when and where their Information will be effective than True Sylphs of Light; they know when to push, when to lead by example, and when it's best to just drop something and move on. If they know a person won't change their point of view, they won't waste their energy attempting the impossible. Instead, they'll continue healing the lack of Information in other places, slowly patching all of the plot holes until the person who refused to listen becomes such a minority viewpoint that they become Insignificant. This can be best explained with the racist example used with the True Sylph of Light; rather than argue a point they know won't sink in, the Realised Sylph of Light will spread Awareness to other people, change their minds and make them more Aware that the way of racist thinking is wrong, harmful, and needs to be stopped. They will patch up the lies in racist ideology with the Truth of actual life, until eventually the racist's voice is drowned out by the calls of those who demand change. In a SBURB setting, this could simply be seen as the Realised Sylph of Light bringing to Light a more Important course of action, directing people away from something that exists only as a distraction.
A Realised Sylph of Light's powers are amazing and hold endless potential for both themself and their friends. They are likely to be able to physically Glow, demanding the Attention of the room or drawing all eyes their way; if they do not physically Glow, then their words and actions how a non-physical Glow to them, an allure that draws people in to listen. They are able to gift others with the ability to 'see' the way they do, with imperfect third eyes or perhaps simply by a gift of Enlightenment. They can make others Glow, or assist them in having the non-physical Glow to their actions and words. They may also be able to draw Attention to things and actions like one would with a highlighter on a page, fixing the Importance of the thing in question by changing the place of focus. They may also be able to fix old lucky charms for people, increasing the Luck of the individual exponentially - and ensuring it only works for the person it belongs to.
Personality Analysis
The Realised Sylph of Light is calm and collected. They spend time in almost-isolation, reading as much as they can both for enjoyment and for the benefit of Knowledge; they dislike the idea of there being anything that is hidden from them, and will often thrust themselves into new studies in order to catch themselves up to date on things. They can be Dazzling at times, their personalities demanding Attention in order for them to lead by example, and they tend to become excited when someone follows their advice, or follows their lead. They may be Bright and Vibrant, but tend to do so only when necessary, and may even seem somewhat subdued most of the time. When the Realised Sylph of Light wants to be noticed, however, there is no potential of not noticing them; they command the room and they hold Attention well, no matter the audience. They may also be somewhat coy, and deeply enjoy the spectacle of revealing Information that other people may not have known; the moment where everything clicks into place for other people, or when new Information is shared, delights them to no end. They may sometimes even play it up a little, just to make it seem that much more Important - but for all their fun, they are still a fairly studious and serious person, and will ensure that their point is made well before revelling in the moment.
Home Life Analysis
Light Sylphid
A Realised Sylph of Light is one who was guided in their understanding of Light and all of its concepts, taught how to effectively use it and perhaps even shown by example. They might be following in the footsteps of a teacher, or of a family member, or simply of someone they look up to; someone who held Importance in their life, and thus someone they wanted to model themself after. They learnt through this source that there is a time and a place for everything, and that choosing the right time to speak can increase the Importance of what is being said; in this sense, they were likely taught young how to structure essays or how to understand lulls in human conversation. It definitely suggests that they were taught by a more competent teacher or by a family member who was Light-orientated themself. They, essentially, had a mentor who showed them how to guide others, how to interpret things for themselves, how to seek Truth in Information, and how to be Aware or raise Awareness in others.
Failed Sylph of Light
Main Analysis
A Failed Sylph of Light is one who neither acts as the purest form of their description, nor as an active participant in their Classpect.
Failed Sylphs of Light attempt to become too active. They are a passive class by nature, and thrive by guiding, teaching, and leading by example; they are not Maids and cannot create, instead healing what was already there and encouraging others to follow a similar path. Those that try to act too fervently tend to try and make themselves too Important; they believe their Information is flawless, that there is nothing more that they could learn or that they know everything they need to know, and they act quickly to enact upon what they think is right. This does not always end well; they often end up in over their heads, or only serve to have their plans backfire on themselves, as it may turn out that they didn't truly have every piece of Information required or that they were simply too prideful or confident in their knowledge to realise their own flaws. They may attempt to change the Importance of things that shouldn't - or can't - be changed, or might simply try to do so in a way that's too heavy-handed to work.
Wartune Light Sylph
Like the others, Failed Sylphs of Light enjoy exposition, but may find it harder to command the room in order to actually provide their Information and interpretation of it; perhaps they have spoken about it too much, and it has lost Importance in the minds of others, or perhaps they haven't alluded to the fact that they know these things, obscuring their Information from people who might actually be interested. Their sense of what is and isn't Important isn't as refined as it could be, and as such, much like the True Sylph of Light, they might go on long rambles about subjects that others have almost no interest in, or gloss over the truly Important parts or simply fail to highlight their Importance.
They may accidentally warp their own Perception of their actions and the world around them, as well as the consequences; if they believe in their own Importance enough, they may act in ways that suggest they can act outside their abilities, when in truth all they're doing is Obscuring the very things they are trying to fix. A Failed Sylph of Light in a debate, for instance, may so fervently believe that they are right that they'll bet on a specific course of action taking place, and even go so far as to attempt to prove it - only to find out that they were, in fact, wrong, because their Information was not foolproof, or their methodology was flawed. It may surprise them to realise this, as it may not have occurred to them that they had missed information or acted too quickly. In essence, they're a mix of believing they've found every piece of Information on any given thing and thus not continuing to read and grow, and believing that they know exactly what has to be done and jumping right in to make it happen, attempting to take on the role of the Important factor of the situation, when in truth that is not how it was meant to be - they often miss vital points of Information or a lack of Awareness.
Failed Sylphs of Light actively struggle against their Classpect, disliking the concept that they can't act more fervently upon what they know. They work under the concept that because they know it, because they understand Importance and Awareness and Perception, they should be able to thrust themselves into things more wholeheartedly, bypassing the middleman of teaching other people how to understand Light and the concepts it contains. They skip the point of fixing individual Importance and attempt to dive right into the big Importance, perhaps not even realising that by doing so they are Obscuring their allies from the very outcome they seek to create. They essentially fail at spreading Enlightenment onto other people, and thus hinder their own Enlightenment as a whole. I suppose in this sense they may act as if they are Mages, believing that they understand Light to such an extent that their outcome is possible.
These Failed Sylphs of Light need to learn to slow down and come to terms with the fact that no matter how well read they believe themselves to be, some things can't be changed, sometimes they are not the Important factor, and there is always more to Understand. They need to learn, too, not to try and hog Attention or Importance, but to distribute it so that any one event can take place with more overall Importance. Aranea is a good example of this; instead of taking the path of Importance to the story - the attempt to raise a ghost army - she attempted to change a timeline that could never be changed because she believed in her powers as a Sylph too much, due to the eons she had spent in the dreambubbles. She attempted to act as a Maid/Mage - two active classes - and diminished her own Importance in the story as a result. She warped her own Perception of the timeline and her fundamental understanding of it, and that ultimately caused her downfall. Not to mention, of course, that in attempting to make herself the most Important character, she took away from characters who were equally or even more Important - and in a session like Homestuck, those who lack Importance quickly die.
Summoners War Light Sylphid
The Failed Sylph of Light's powers are diminished in comparison to their Realised and Failed counterparts. They might be able to make themselves glow, but are not able to make others glow; they are capable of highlighting Information, but cannot highlight their own words or actions, or perhaps don't even think to do so. In trying to be active, they let their passive abilities slip from their grasp.
Personality Analysis
A Failed Sylph of Light might slip between personalities, seeming haughty in their knowledge or simply excitable in their desire to share it. They may be convinced that their Information and their understanding of it is flawless, and that their Perception of the world and events around them are unique but perfect. Missing information does not bother them as much as it does for the other Sylphs; they do not go looking after every piece of information, but only that which they deem Important, and so the lack of knowing tends not to worry or affect them. They make their own assumptions, assume they are right, and move on. They are perhaps not so Bright or Vibrant, but make up for it with a Studious and Superior personality, or a gentle and calm one. They may even flit between the two, assuming they know more than other people and becoming snooty because of it one moment, and simply being genuinely pleased that they can share what they know the next.
Home Life Analysis
A Failed Sylph of Light is one who was raised equating knowledge to action. It may be that they gained their information from active sources - the internet, for example, in the form of rights campaigns - and wished to follow in the footsteps of those sources. They may also have been placed in situations where there Information should have helped, but they were unable to warn people in time; perhaps they were in a position where they were Aware that a politician was truly evil and was going to harm the people of their town if he came to power, but again were ignored. They were raised in a place where their voice was drowned out, and they desire nothing more than to find the Light, and stay firmly within it, acting in such a way that allows them to do instead of simply advise.
Sylphy Light
Or perhaps they were simply raised being ignored, making them crave the limelight in a more active and open way. They were not taught how to effectively use the things that they read about, the Information they collected, and were not able to learn how to actually Perceive the world around them in order to find the Truth; instead, they were raised on a sense of limited Importance, and never took the time to research into things beyond what they thought was immediately Important - meaning they never learnt to effectively data mine or find even minute details in any given piece of Information.